MattExactly what I've tried to do although it gives the wrong imagery about the hair now. Thanks though about the heaviness, I was referring to the detail.
NisarenThanks but I fail to see it as a spoke merely because I do not see realism as something to be that highly regarded to be at the center of things. Personally, I think realism sucks, it's basically just trying to do what a camera can do best. I know many will get offended by that statement but face it, if you really think realism is worth the time, then show me a realistic artist that can actually do nicely with simplification and arrive at par in effectiveness and visual appeal as a manga artist can do best with being focused on simplification. In anycase all forms are of equal value with pros and cons so definitely one cannot take this as a spoke because a spoke cannot be taken mathematically and poses a bias, in this case a bias towards realism (being center and all), unlike a continuum that levels them all to equal ground and can be located in a coordinate system.
I don't know who you're trying to hit with the "Once you start believing that it's impossible, then you may as well quit" statement because if it was me, I must say that being obsessed means I don't know when and how to give up, I can only rant about how I can't get things my way. Thanks for the encouragement.
iDreameYou shouldn't try to match me with a huge paragraph because I tend to reply a couple of sentences to each sentence in a paragraph which means I'll be giving a wall of text much like what's above >.....<. /jk...Thanks
ShadowOfLightThanks. The detailed hair is a pain to tone though
CypressDahliaGreetings to the most High. I'd have to agree about realism being plain compared to manga if it was referring to line density. Realism plays with both lines and spaces anyway.
alienninjaYou read it right. Reality is complex because there is no real formula to deduce it. Compared to manga where you can have frames, guidelines and many other standards to quantify the geometry, realism has too many deviations from the standard as being organic. Faust's style taking his lineart alone is simple, if you look at them closely, he really doesn't aim to make his figures 3d, it's just that his coloring and shading sense is beyond normal that it ends looking complicated.
Celestial-FoxYou should try to relearn it. Colored works are better rated than black and white.
I actually have a bad habit of making feet too small when I know that the feet is half the length of the shank. I tried to simulate some sort of perspective in there and also putting into consideration the shoe itself being some size bigger than the foot anyway, I assumed that the foot would be the width of the board from end to end. Do not trust my guidelines...I never follow them anyway, I just use them for positioning stuff hence they look like doodles.
Blazer64Thanks, I kind of remember your username...probably used an avatar containing Keitaro Urashima?
Title: doesn't really have one as of now (Story: Friend; Art: Me)
-putting in tones took longer than expected probably because I was being meticulous about it heh
-changed my style a bit to accomodate slight simplification and SD forms ah I must say I took it from
Toshihira Arata-definitely faster to draw although I still got trapped in OCD when I was doing the tones
-this page is technically complete
