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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Tue May 25, 2010 12:14 am 
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Mathias rushed forward, relying on his force field and shield for protection and exhaled the first of his fire breath, the skeleton he moved passed having screwed up so bad as to end up hitting himself in the process. The blade gave a decent clang, but failed to really do any real damage to the fleshless undead.

Spoiler! :
Fire Damage (DC 19 half): 3d8=14
Skeleton Warrior Reflex Failure: 1d20+1=11
Skeleton Warrior Reflex Failure: 1d20+1=16
Breath Weapon Delay: 1d4=1


The fire shot forth in a cone, fortunately just destructive enough to fell the two unwary skeletons into more piles of burnt bones.

"I think I'm going to throw up" he cursed, coughing out more smoke.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Tue May 25, 2010 5:33 pm 
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"Oh for..." Worst. Party. Ever.

Saiza pulled open the door in front of him and attacked the nearest skeleton.

Attack
1d20+11 → [12,11] = (23)
Damage
1d6-1 → [3,-1] = (2)

Between strikes, Saiza called out, "Someone keep that other skeleton away from my back," referring to the second one near the doorway.

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SKELETON AC: 21
SKELETON HP: 12

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Tue May 25, 2010 6:57 pm 
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Alrough Ulow was still lost in her own universe, she met Saiza's request with actions that outwardly seemed to be caused by the power of suggestion alone. Briskly gusting out behind him, she held onto a completely blank expression whilst similtaniously letting loose a volley of angry electric strands with one lazily raised hand.

Energy Bolt (Electric type) Dmg;
5d6=16

((The two skeletons along the orange line must roll a reflex save, lest they take full damage. Success deals half damage. :o ))


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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Tue May 25, 2010 8:00 pm 
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Moving to dodge, the Skeletons were not nearly fast enough and were blown apart by the Psion's powerful energy beam.

I have no idea what the save is, but I imagine it is higher than 9.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Wed May 26, 2010 3:17 pm 
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Seeing more enemies only served to put Makoto in a better mood, seeing as the steam it was blowing off of her was more than a fair trade.

Patting Ulow on the back as she ran by, she placed herself next to the Skeleton Saiza was fighting, before attacking it herself.
Attack and Damages
1d20+6=18
1d6=4

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Fri May 28, 2010 8:18 am 
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Veldan gaped for a bit as her friends moved quickly into action. It seemed to be her thing of late, to stand back and watch in wonder before finally getting into it.

Well, maybe she'd be slightly more useful this time.

By you know, hitting something.

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Spoiler! :
Hahaha, I know it's not my turn. But I also don't want to hold this train up.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Sat May 29, 2010 11:13 am 
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Mathias casts Scorching Ray

Spoiler! :
1st Skeleton Miss:1d20+5=8
2nd Skeleton Hit: 1d20+5=22
Fire Damage: 4d6=6

Skeleton to the bottom right is down to 6 HP


Mathias' newfound confident was diminished by a spectacular miss of the first ray of heat, and managing to only graze the other skeleton, leaving half of it's bony form burnt - but otherwise still fully functional.


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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Sat May 29, 2010 6:45 pm 
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In a remarkable display of incompetence, Saiza lost his grip on his mace, which clattered to his feet.

Yaaay.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Sun May 30, 2010 11:32 am 
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The petite four-armed thing had become tangable again now, no longer a blury black spectre; but the swaggered, unflinchingly hostile movements of her lithe body still suggested that there might be little more than a ghost at the reigns. Just as Saiza dropped his weapon, Ulow used his body to anchor herself as she rebounded from the wall and into the armoured cadavre...

Attack and Damage (+ Psionic Weapon);
1d20+8=28
((Crit Roll Failed))
1d4+3=4+2d6=5=9

...then, smashed the foul thing's head against the masonry until it was little but unrecognisable chunks.

Rather than look impressed by her own sudden bout of destructive grace, Ulow only glanced back at Saiza and Makoto, displaying the same pale doe-eyed mask that had become a constant, and seemingly awaited further instructions.

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((Ulow's PP is now 14/35, for the record.))


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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Fri Jun 04, 2010 11:07 am 
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"Hey, you two go take the two over there!" Makoto shouted to Saiza and Ulow, directing them towards the two skeletons on the other side of the room.
"I'll go help Veldan and Mathias with the other three. Good luck."
With that, she dashed over to Veldan, stopping her run when she got about ten feet from her.

"Need any help?"

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Sun Jun 06, 2010 11:17 am 
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Moving with surprising alacrity, the remaining skeletons rushed at their living foes and began to attack.
Two slashed at Mathias, but neither managed to penetrate his Mage Armor.

Another pair tried their luck with Veldan, meeting with even worse luck as one managed to strike the other. (Not rolling damage because he can't possibly beat DR)

The Skeleton attacking Ulow also fucked up.

Elite skeletons ITT.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Sun Jun 06, 2010 11:39 am 
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Veldan turned to accept Makoto's help, only to be cut short as she narrowly avoided the marauding weapons of her two undead attackers. They were alot faster than she was expecting, but luckly their heads were apparently so hollow they couldn't distinguish the brawny woman from their own comrades, and struck each other.

Attack + Dmg;
1d20+12=15, 1d6+7=9

Unfortunately, she was a little bit too distracted by the amusing event herself, and her counter-attack worked out far too clumsy to connect with any great force.

Gah, I almost prefered it when Makoto wasn't here. She grimiced. ...At least then she couldn't see me silly goose up.


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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Thu Jun 10, 2010 5:17 am 
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Mathias flinched as the metal blades struck his magical protection, cursing his lack of combat experience. To that end, he wanted to contribute as much as possible in battles, and let out another breathe of flame after stepping back to position his magical assault.

Spoiler! :
1st Skeleton AoP Miss: 1d20+1=4
2nd Skeleton AoP Miss: 1d20+1=2
Breath Weapon
Fire Damage: 3d8=23
Breath Weapon Delay:1d4=3


The two skeletons took the opportunity as Mathias jumped backwards and a swing of their swords, but both failed horribly at even aiming the blow at the mystic's general vicinity and ended up simply making clanging sounds as metal stuck stone.

He flinched stupidly again at the unsuspected power of his second breath attack, which burnt the two skeletons before him completely.
I hate this job.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Thu Jun 10, 2010 6:27 pm 
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Grumbling in frustration, Saiza grabbed the mace off the floor and went to assist Ulow.

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Attack
1d20+11 → [12,11] = (23)

Damage
1d6-1 → [2,-1] = (1)

...This wasn't working out well.

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 Post subject: Re: [D&D 3.5] Nocturne in the Moonlight
PostPosted: Fri Jun 11, 2010 9:29 am 
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Ulow just lagged about in her thoughts for a moment when the skeleton clumbsly hammered at the floor next to her, but at least when Saiza began attacking it, she seemed to once again catch a glimmer of what she was supposed to be doing. After performing some arcane abbility that caused her weapon to resonate with a caustic black rust, she swung her mace with three hands, and set it on a tremendous upwards arc...

Attack and Damage (+ Psionic Weapon);
1d20+8=24, 1d4+2d6+3=15

The skeleton's pelvis exploded on contact, and the thing shattered into a useless state.

Unfortunately, the Chitine didn't look too far off the same condition. Silently heaving her head forwards, she only just prevented her weapon from skittering off using her remaining free hand; the others had twisted themselves solid, coated in the same ethereal dust that the mace had galvinized itself within.

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