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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 03, 2010 10:25 am 
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Old Alberto moved south, raised his hand and fired a small bead from his finger.

Spoiler! :
This is where I move
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This is what I blow up

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10d6=39

all inside the red lines are dead


Which made a little explosion and a few charred corpses

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 03, 2010 3:38 pm 
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Vivien moved east 30 ft and cast Blade Barrier around as many of the gnolls as he could manage.

Map

Graverobber gnoll along the edge is dead

Gnoll stats

18 HP for the Gnolls
56 HP for the graverobbers
13 AC for both

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 03, 2010 4:01 pm 
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Rushing forward, some of them on all fours, the Gnolls moved into positions, heading towards the group, ignoring the fact that a handful of them just exploded and one more got shredded by a wall of blades.

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Too lazy to roll initiative. It's an easy encounter anyway. And for ease of posting, the order is
Ramirez
Alberto
Vivien
Gnollsh

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 03, 2010 4:38 pm 
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Spoiler! :
Okay it should've been like this last turn for the record. Forgot Rami had Fast Stealth.

Image here.


Ramirez, unimpressed by the magicians' flashy wastes of time, reveled in the fact that the gnolls weren't heading towards him as he reached the front wall of the house and fired off a shot at the nearest graverobber.

Spoiler! :
Image

HIDE CHECK: 1d20+43 → [12,43] = (55)
MOVE SILENTLY CHECK: 1d20+23 → [19,23] = (42)

Sorry for the 20-lower-than-they-should-be scores.

TO HIT: 1d20+22=38
DAMAGE: 1d6+8+2d6=17


Well, there was an arrow stuck in the thing's side, but it didn't look like it was about to drop dead or anything.

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 03, 2010 5:01 pm 
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Alberto look disgusted at the vile creature and decided to wash it's filthy fur with fire.

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sun Jul 04, 2010 9:10 pm 
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Map

Vivien lifted his morningstar into the air and charged straight towards the gnoll graverobber in front of Alberto. The strike of his weapon was enough to bring it down.
Graverobber gnoll is at -7 HP

Attack
1d20+13+3+2 → [6,13,3,2] = (24)

Damage
1d8+4+1d6 → [4,4,6] = (14)

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Mon Jul 05, 2010 3:43 am 
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One of the Gnolls managed to reach Ramirez and swing its heavy morningstar at him.

This worked out better than one might have expected, with the spiked club smashing into the Assassin with decent force.

Beyond that, the Gnolls within the wall of blades clustered, foolishly, around the edges while more Gnolls rushed towards you.

MAP

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Wed Jul 07, 2010 5:41 am 
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At, least, the Gnoll would have hit Ramirez had he not been invisible. Instead the Gnoll hit the wall behind him.

Ramirez slipped between the two gravediggers and attempted to open the door to the house.

Spoiler! :
MAP

MOVE SILENTLY: 1d20+23=40
HIDE: 1d20+43=60

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Wed Jul 07, 2010 6:00 am 
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Two Gnoll Graverobbers were immediately on either side of the door and greeted the Assassin with a face full of mace. One missed, thwarted by Ramirez's invisibility, but the other one managed, perhaps by luck or perhaps by skill, to actually score a surprisingly solid hit.
Attack Rolls
Miss Chance for Concealment
11 Damages

Within the small farmhouse stood the larger, more fearsome, form of Grub-Eye himself as well as several other Graverobbers and - worst of all for the Assassin - two Gorefang Worgs.

Immediately wrinkling their noses, they barked something to the room at large in Gnoll. Ramirez didn't know Gnoll, but it wouldn't take a genius to figure out they were probably announcing and relaying his position.

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I think the map is self-explanatory.

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Wed Jul 07, 2010 7:53 am 
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Holding back the urge to just burn the whole building down, Alberto carried on with his walk, raised his hand again and fired lightning from it.

Spoiler! :
Move
Image

Magic - Chain lightning
Image

13d6=42 DC is 18

Dead bodies removed from this map.


Which shockingly killed a few defenseless gnolls.

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Wed Jul 07, 2010 10:59 pm 
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Vivien headed towards entrance to the nearby farmhouse, then cast Dispel Chaos on himself.

Map

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Thu Jul 08, 2010 10:07 am 
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Snarling the Gnolls continued to close in on the elderly Wizard, while three of the Gnolls, guided by the Worgs, attempted to attack Ramirez. Luckily for him, even with the Worgen shouting instructions in Gnoll, the Gnolls failed to compensate for the fact Ramirez was fucking invisible.
1d20+8=19, 1d20+8=10, 1d20+8=14
1d100=28
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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Thu Jul 08, 2010 10:29 am 
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Shit, thought Ramirez, as he felt the blood from his hopefully-not-broken nose dribble down his face, not as planned. Still, remain focused, old boy.

He wiggled his fingers in an arcane gesture and cast Obscuring Mist, then ran away from the vicious-looking Worgs.

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Thu Jul 08, 2010 10:50 am 
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Alberto backed away from the smelly Gnolls and fired off another doom bead.
Spoiler! :
Image
Another Fireball10d6=42

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 Post subject: Re: [D&D 3.5] Grub-Eye
PostPosted: Sat Jul 10, 2010 10:17 pm 
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Well, there wasn't much Vivien could do without being able to see his enemies. He backed out of the fog, closer to Alberto.

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