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 Post subject: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Sun Sep 12, 2010 10:34 pm 
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Necromancer; beyond the abyss

Premise; 1000 years ago a sorcerer king tried to take over the world use a dark magic known as necromancy. The sorcerer king almost succeeded if the maiden of light had not stepped forward to fight during the final battle. In the final battle, the maiden of light impaled the sorcerer king with the holy blade of the sacred fire ending his reign and sending his unholy army back across the river of the damned. In the final moments of his life the sorcerer king placed a curse on the world. The curse stated he would return to the world and finish what he started leaving the world in fear.

Story; Deadran is a true necromancer who has been haunted by the order of the light for the last three years after he was discovered to be a practice of necromancy, and believed to have served the sorcerer king during his last return to the world. Deadran is now fighting for his survival while in search of a female paladin of the order of the light, but for what reason is still a mystery.


character profiles
Deadran- True necromancer
Age- Unknown, estimated to be 25
Magic/powers- Necromancy (Blood magic ritual style and Flesh craft.)
Biography- quiet and calm majority of the time.
Deadran was not discovered until two years after the sorcerer king’s tenth defeat, and afterwards spent the next three years searching for a women by the name of Alison, the female paladin who first discovered that he was a necromancer. The reason why Deadran searches for this woman is still unclear, but as deadran has shown many, nothing will stop him from finding her.
Deadran’s choice of magic is flesh craft and blood magic, and has a tendency of using the two to turn his enemy against each other and even into walking bombs. He has even been known to completely change an enemy into a monster and used him for his own gain.


Necromancy; Four branches of Necromancy
What is necromancy? Necromancy is a form of magic developed by the sorcerer king himself, the magic involves summoning spirits of the deceased, communicating, and summoning demons from beyond the river of the damned, controlling the living, Transferring life from one creature to another, Reanimating the dead, manipulating the flesh, and direct control over mana. This power had been broken down into four categories by the Sorcerer king.

Flesh craft; Flash craft uses the mana to directly control the user or the e flesh of another, and manipulates it to the necromancers will. The caster can change their body or a body parts physique, shape and even tone. The caster also can make their skin as hard as steel or as malleable as water. True necromancers can use flesh craft to recover from any wound, or heal almost any wound of another, but they are not immortal for flesh craft cannot fight poisons or illness.

Blood magic; Blood magic use mana to control casters blood, or the blood of another. Blood magic has two different styles it is used, ritual and manipulation. Manipulation is when the caster infuses their mana into their blood or the blood of another and controls the blood as if it was an extension of their body. Their necromancers usually use the blood to impale or as a shield to protect them from harm. Ritual blood magic is favored more by True necromancers, ritual magic sacrifices blood for control. Ritual necromancy can call forth demons from across the river of the damned, can even change a person completely on a mental and psychological basis, cure someone of poison and disease, and place curses on creatures and objects. There is also rumors of ritual blood magic being used to engrave information into creatures mind, but this has yet to be proven.
(blackmages notes; yes I know that flesh craft and blood magic seems to be god mode, but I assure you it is not. Unless is it is being done by the sorcerer king!)

Life and death magic; By far the most powerful of all for categories because it deals directly with mana, the energy of life, and the law of mana and magic. Life and death magic can manipulate the mana around the caster or another, within the body of the necromancer or another, and even within the power of a spell. The necromancer can halt the flow of mana, and even adsorb it to extend their life to almost the point of immortality. Necromancers can also transfer the mana from a living creature into a non-living creature giving them life, or with enough mana reserve can resurrect the dead giving someone or thing a new life.

Undead magic; Undead magic is by far the most famous of the four categories. The necromancer transfers his own mana into a corpse or onto a skeleton, and manipulates it as a puppet. The more mana the Necromancer has the more corpses or skeletons they can reanimate and the longer and further they can control them. The only person who showed no limit to the number, the length of time, or even distance was the sorcerer king.


Even as powerful as necromancy is, only the sorcerer king could use it to its full potential, while many necromancers had flaws or side effects.
Life and death magic has only been known to be used by the most powerful of Necromancers known as the five magi. These are the Sorcerer king’s five most trusted necromancers and are picked by him personally each time he is revived. After the last battle three out of the five had been slain, and the other two where about are currently unknown.

Ritual blood magic can only be gain through the necromancer placing themselves into a state of death and resurrection. The necromancer themselves must go through a ritual before they can understand how blood magic works.

Only true necromancers can learn two of the magic categories.
Undead magic is more of a parasitic category where the byproduct of the spells leech off the necromancer. Most necromancers cannot be far from their revived puppet(s). Other cannot control multiple for a long period of time.

The law of mana
Mana- Mana is the essence of life, and every action done requires a certain amount of mana. Mana follows a certain set of rules itself.

1. Mana cannot be created or destroyed, it can only be changed and transferred into different forms and objects.
2. One never gets the same amount of work out equal to the amount of mana put in.
(Black mages notes; Sound familiar? So sue me!)

Mana is transferred and restored into the body though consumption of food and water, resting, and sleeping. The amount though varies.


Warrior Vs. Spellcaster
Both warriors and spell casters train to control mana in their bodies, but not for the same reasons or in the same way.
Warriors train their bodies physically and mentally to limit the amount of mana their body uses so they can fight longer, and harder. Some warriors of the old empire were known to activate a berserk state through mana training which boosts their strength, speed, reflexes, and healing factors greatly, but this knowledge was lost 1000 years ago when the old empire was destroyed the sorcerer king.

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Last edited by Blackmage on Fri Oct 22, 2010 3:50 pm, edited 1 time in total.

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Mon Sep 13, 2010 2:26 pm 
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Much less like World of Warcraft then the original version. Good job, keep it up.

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Mon Sep 13, 2010 2:40 pm 
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I can't say since I have never played it

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Mon Sep 13, 2010 4:30 pm 
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I know, but your previous version resembled it greatly.

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Thu Sep 16, 2010 6:42 pm 
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I have been restudying ancient Egyptian, and Arabic clothing, and I feel like taking deadrans, and some others clothing down that route. The only problem with this is he will be a fish out of water up until a certain point where I start taking the story back into time explaining the past of the sorcerer king. I am looking to have the world broken up and diversified, The clothing the order of light may follow the Catholic church during the resonance period. The whole necromancer and sorcerer king clothing style might follow ancient Egypt, and Arabic style (General really no real specific era). I may also try to get some of feudal japan influence into one of the nations. I am thinking of dividing the world up into 10 nation, 11 if you count the mage's guild which by itself is a military power, but usually try to play as mediators when it comes to conflicts both local and world wide.

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Thu Oct 21, 2010 10:05 pm 
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sad part here is, I have 3 pages done already and haven't bothered to post them lol.

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 Post subject: Re: Necromancer; beyond the abyss (reworked)
PostPosted: Fri Oct 22, 2010 2:15 pm 
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Get crackalacking BM

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 3:51 pm 
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Since someone seemed to care lol

Image

page 1
Image

page 2
Image

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 3:59 pm 
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Are these suppose to be rough drafts?

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 5:46 pm 
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in a sense

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 6:14 pm 
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OK. Cause it isn't really rough, but it doesn't look final either. It looks good though.

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 6:22 pm 
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Not really, I really hate the composition in page two.

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 Post subject: Re: Necromancer; beyond the abyss title, 1,2 page
PostPosted: Fri Oct 22, 2010 6:44 pm 
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I think it flows well.

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